Buttons and job system

This commit is contained in:
Vladimir Koshevarov
2023-03-14 17:05:51 +02:00
parent 582f0e393e
commit 84e227d167
38 changed files with 1682 additions and 10250 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
using System.Runtime.Serialization;
public enum JobPositions { Unemployed, Clerk, ManagerAssistaint, Manager };
public enum PlayerStates { Awake, Sleeping, Eating }
public enum StatsId { Money, RentAccount, Food, Energy, BankAccount, Job, }
public enum Tasks { Move, Interact, Rotate };
@@ -5,6 +5,12 @@ public class CashierDesk : BaseInteractableObject
[SerializeField]
private ContainerSO _containerSO;
//_optionsList.Add("Hamburgers - 83$", new Eat(6, 10, 83));
//_optionsList.Add("Cheesburger - 94$", new Eat(6, 1, 94));
//_optionsList.Add("Astro chicken - 131$", new Eat(6, 1, 131));
//_optionsList.Add("Fries - 68$", new Eat(6, 1, 68));
//_optionsList.Add("Shakes - 108$", new Eat(6, 1, 108));
//_optionsList.Add("Colas - 73$", new Eat(6, 1, 73));
public override void Interact(Player player)
{
@@ -0,0 +1,15 @@
using UnityEngine;
public class OfficeTable : BaseInteractableObject
{
[SerializeField]
private JobsListSO _jobPositionsSO;
public override void Interact(Player player)
{
print("Interact with office table");
}
}
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@@ -0,0 +1,9 @@
using UnityEngine;
[CreateAssetMenu()]
public class JobInfoSO : ScriptableObject
{
public string Name;
public float Salary;
public JobPositions JobPosition;
}
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@@ -0,0 +1,9 @@
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu()]
public class JobsListSO : ScriptableObject
{
public string Place;
public List<JobInfoSO> JobPositionsList;
}
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