UI changes, add fade in/out between SceneLoaded

This commit is contained in:
Vladimir Koshevarov
2023-03-07 13:28:51 +02:00
parent 5f17173ce5
commit 85292eeb87
22 changed files with 1105 additions and 3864 deletions
@@ -129,7 +129,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.26508543, g: 0.28092906, b: 0.3490566, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.26508537, g: 0.280929, b: 0.34905657, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
@@ -21,36 +21,36 @@ namespace SojaExiles
{
if (Input.GetKeyDown(KeyCode.Alpha1))
{
SceneManager.LoadScene("Structure_01");
UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_01");
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{
SceneManager.LoadScene("Structure_02");
UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_02");
}
if (Input.GetKeyDown(KeyCode.Alpha3))
{
SceneManager.LoadScene("Structure_03");
UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_03");
}
if (Input.GetKeyDown(KeyCode.Alpha4))
{
SceneManager.LoadScene("Structure_04");
UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_04");
}
if (Input.GetKeyDown(KeyCode.Alpha5))
{
SceneManager.LoadScene("Structure_05");
UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_05");
}
if (Input.GetKeyDown(KeyCode.Alpha6))
{
SceneManager.LoadScene("Structure_06");
UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_06");
}
if (Input.GetKeyDown(KeyCode.Alpha7))
{
SceneManager.LoadScene("Props Furniture Showcase");
UnityEngine.SceneManagement.SceneManager.LoadScene("Props Furniture Showcase");
}
if (Input.GetKeyDown(KeyCode.Escape))