UI changes, add fade in/out between SceneLoaded
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+1
-1
@@ -129,7 +129,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.26508543, g: 0.28092906, b: 0.3490566, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.26508537, g: 0.280929, b: 0.34905657, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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+7
-7
@@ -21,36 +21,36 @@ namespace SojaExiles
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{
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if (Input.GetKeyDown(KeyCode.Alpha1))
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{
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SceneManager.LoadScene("Structure_01");
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UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_01");
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}
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if (Input.GetKeyDown(KeyCode.Alpha2))
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{
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SceneManager.LoadScene("Structure_02");
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UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_02");
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}
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if (Input.GetKeyDown(KeyCode.Alpha3))
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{
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SceneManager.LoadScene("Structure_03");
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UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_03");
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}
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if (Input.GetKeyDown(KeyCode.Alpha4))
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{
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SceneManager.LoadScene("Structure_04");
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UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_04");
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}
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if (Input.GetKeyDown(KeyCode.Alpha5))
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{
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SceneManager.LoadScene("Structure_05");
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UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_05");
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}
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if (Input.GetKeyDown(KeyCode.Alpha6))
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{
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SceneManager.LoadScene("Structure_06");
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UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_06");
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}
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if (Input.GetKeyDown(KeyCode.Alpha7))
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{
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SceneManager.LoadScene("Props Furniture Showcase");
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UnityEngine.SceneManagement.SceneManager.LoadScene("Props Furniture Showcase");
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}
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if (Input.GetKeyDown(KeyCode.Escape))
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