UI changes, add fade in/out between SceneLoaded
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+7
-7
@@ -21,36 +21,36 @@ namespace SojaExiles
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{
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if (Input.GetKeyDown(KeyCode.Alpha1))
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{
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SceneManager.LoadScene("Structure_01");
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UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_01");
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}
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if (Input.GetKeyDown(KeyCode.Alpha2))
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{
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SceneManager.LoadScene("Structure_02");
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UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_02");
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}
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if (Input.GetKeyDown(KeyCode.Alpha3))
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{
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SceneManager.LoadScene("Structure_03");
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UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_03");
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}
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if (Input.GetKeyDown(KeyCode.Alpha4))
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{
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SceneManager.LoadScene("Structure_04");
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UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_04");
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}
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if (Input.GetKeyDown(KeyCode.Alpha5))
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{
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SceneManager.LoadScene("Structure_05");
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UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_05");
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}
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if (Input.GetKeyDown(KeyCode.Alpha6))
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{
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SceneManager.LoadScene("Structure_06");
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UnityEngine.SceneManagement.SceneManager.LoadScene("Structure_06");
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}
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if (Input.GetKeyDown(KeyCode.Alpha7))
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{
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SceneManager.LoadScene("Props Furniture Showcase");
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UnityEngine.SceneManagement.SceneManager.LoadScene("Props Furniture Showcase");
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}
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if (Input.GetKeyDown(KeyCode.Escape))
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