UI changes, add fade in/out between SceneLoaded

This commit is contained in:
Vladimir Koshevarov
2023-03-07 13:28:51 +02:00
parent 5f17173ce5
commit 85292eeb87
22 changed files with 1105 additions and 3864 deletions
+3 -5
View File
@@ -1,5 +1,4 @@
using UnityEngine;
using UnityEngine.SceneManagement;
public class Door : BaseInteractableObject
{
@@ -7,12 +6,10 @@ public class Door : BaseInteractableObject
private string _scene;
[SerializeField]
private string _exitName;
[SerializeField]
private string _enterName;
private void Start()
{
if (PlayerPrefs.GetString("lastExitName") == _enterName.ToLower())
if (PlayerPrefs.GetString("lastExitName") == _exitName.ToLower())
{
print($"Player came from to {_scene}");
Player.Instance.SetPosition(_interactionPoint.position);
@@ -26,6 +23,7 @@ public class Door : BaseInteractableObject
{
PlayerPrefs.SetString("lastExitName", _exitName.ToLower());
}
SceneManager.LoadScene(_scene);
SceneManager.Instance.ChangeScene(_scene);
}
}