UI changes, add fade in/out between SceneLoaded

This commit is contained in:
Vladimir Koshevarov
2023-03-07 13:28:51 +02:00
parent 5f17173ce5
commit 85292eeb87
22 changed files with 1105 additions and 3864 deletions
+1 -3
View File
@@ -9,8 +9,6 @@ public class MouseInputManager : MonoBehaviour
[SerializeField]
private LayerMask _walkableLayerMask;
[SerializeField]
private Camera _camera;
[SerializeField]
private WaypointVisual _waypointVisual;
@@ -53,7 +51,7 @@ public class MouseInputManager : MonoBehaviour
OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
if (Input.GetMouseButtonDown(0) && !EventSystem.current.IsPointerOverGameObject())
{
if (Physics.Raycast(_camera.ScreenPointToRay(Input.mousePosition), out RaycastHit hit, 100f, _walkableLayerMask))
if (Physics.Raycast(ray, out RaycastHit hit, 100f, _walkableLayerMask))
{
_waypointVisual.SetWaypoint(hit.point);
Player.Instance.AddTask(new PlayerTasks(Tasks.Move, _waypointVisual));