Work on item actions popup menu (like work, buy, etc)
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@@ -103,15 +103,18 @@ public class Player : MonoBehaviour
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_currentTask.UpdateStatus(MoveToPoint());
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break;
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case Tasks.Interact:
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if (IsPathComplete(_currentTask.TagretObject._interactionPoint.position))
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_currentTask.UpdateStatus(InteractWithObject(_currentTask.TagretObject));
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else
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{
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AddTask(new PlayerTasks(Tasks.Move, _currentTask.TagretObject));
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AddTask(new PlayerTasks(Tasks.Rotate, _currentTask.TagretObject));
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AddTask(_currentTask);
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_currentTask = null;
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}
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// Show interaction menu
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_currentTask.TagretObject.SpawnMenu();
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_currentTask = null;
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//if (IsPathComplete(_currentTask.TagretObject._interactionPoint.position))
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// _currentTask.UpdateStatus(InteractWithObject(_currentTask.TagretObject));
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//else
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//{
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// AddTask(new PlayerTasks(Tasks.Move, _currentTask.TagretObject));
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// AddTask(new PlayerTasks(Tasks.Rotate, _currentTask.TagretObject));
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// AddTask(_currentTask);
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// _currentTask = null;
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//}
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break;
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}
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}
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