Work on item actions popup menu (like work, buy, etc)
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@@ -0,0 +1,15 @@
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using UnityEngine;
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using UnityEngine.UI;
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public class PopupItemMenu : MonoBehaviour
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{
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[SerializeField]
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private Button _popupMenuItemButtonPrefab;
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public void ShowButtons()
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{
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var button=Instantiate(_popupMenuItemButtonPrefab) as Button;
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button.transform.SetParent(transform,false);
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button.transform.localPosition = new Vector3(0, 100f, 0);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0dea2e9a092ecf643963bb697b9963ca
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -4,11 +4,13 @@ using UnityEngine;
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public class UIManager : MonoBehaviour
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{
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[SerializeField]
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public TimeSliderUI _timeSliderPrefab;
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private TimeSliderUI _timeSliderPrefab;
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[SerializeField]
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public JobSelectorUI _jobSelectorPrefab;
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private JobSelectorUI _jobSelectorPrefab;
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[SerializeField]
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public GameObject _blurOverlay;
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private GameObject _blurOverlay;
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[SerializeField]
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private PopupItemMenu _itemPopupMenuPrefab;
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public static UIManager Instance { get; private set; }
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@@ -38,7 +40,13 @@ public class UIManager : MonoBehaviour
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jobSelector.ShowJobSelectionDialog(title, onCancel, onConfirm);
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}
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public void ShowItemsMenu()
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{
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var popupMenu = Instantiate(_itemPopupMenuPrefab) as PopupItemMenu;
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popupMenu.transform.transform.SetParent(transform, false);
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popupMenu.transform.position = Input.mousePosition;
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popupMenu.ShowButtons();
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}
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public void Freeze()
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{
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