Fixed indoor scene
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@@ -617,69 +617,6 @@ MonoBehaviour:
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m_LightCookieSize: {x: 1, y: 1}
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m_LightCookieOffset: {x: 0, y: 0}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1434832187885695643}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Size: {x: 10, y: 10, z: 10}
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m_Center: {x: 0, y: 2, z: 0}
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serializedVersion: 2
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m_OverrideTileSize: 0
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m_TileSize: 256
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m_OverrideVoxelSize: 0
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m_VoxelSize: 0.1
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m_MinRegionArea: 2
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m_NavMeshData: {fileID: 23800000, guid: 03459dcde19b5a54e815e307356234e8, type: 2}
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--- !u!1 &3087505573828710561
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GameObject:
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@@ -1669,7 +1606,6 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 2049321954311866650}
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@@ -129,6 +129,7 @@ GameObject:
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m_Component:
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- component: {fileID: 650146556}
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- component: {fileID: 650146555}
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m_Name: Controller
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@@ -163,6 +164,37 @@ Transform:
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m_Children: []
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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serializedVersion: 2
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--- !u!850595691 &1709286000
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LightingSettings:
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@@ -893,7 +893,7 @@ MonoBehaviour:
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m_OverrideVoxelSize: 0
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m_VoxelSize: 0.1
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m_MinRegionArea: 2
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m_NavMeshData: {fileID: 23800000, guid: fb4c26949a10ca4418d40f5b186f1a77, type: 2}
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m_NavMeshData: {fileID: 0}
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m_BuildHeightMesh: 0
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--- !u!4 &2018736431
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Transform:
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@@ -904,7 +904,7 @@ Transform:
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m_GameObject: {fileID: 2018736429}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -5.7014427, y: 10.649784, z: -0.07274848}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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Binary file not shown.
@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: fb4c26949a10ca4418d40f5b186f1a77
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externalObjects: {}
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userData:
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assetBundleVariant:
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@@ -58,13 +58,7 @@ public class Player : BaseCharacter
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public void SetPosition(Transform desiredPosition)
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{
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if (!_navAgent.isOnNavMesh)
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{
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transform.position = desiredPosition.position;
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_navAgent.enabled = false;
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_navAgent.enabled = true;
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}
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var t=_navAgent.Warp(desiredPosition.position);
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_navAgent.Warp(desiredPosition.position);
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_navAgent.updatePosition = false;
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Rotate(desiredPosition.forward * -1);
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}
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@@ -11,7 +11,7 @@ public class IndoorController : MonoBehaviour
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// If the NavMeshSurface is not assigned in the Inspector, try to find it
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var navMeshSurface = transform.GetComponentInChildren<NavMeshSurface>();
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var navMeshSurface = GetComponent<NavMeshSurface>();
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// Build the NavMesh
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if (navMeshSurface != null)
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