start to implement jobs dialog
This commit is contained in:
@@ -0,0 +1,9 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class JobItemUITemplate : MonoBehaviour
|
||||
{
|
||||
public string Description { get; set; }
|
||||
public string Sallary { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d3e8f5b6c634f0348a6d19591cef88e2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class JobSelectorUI : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI _title;
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI _description;
|
||||
[SerializeField]
|
||||
private Button _btnCancel;
|
||||
[SerializeField]
|
||||
private Button _btnOk;
|
||||
|
||||
[SerializeField]
|
||||
private Transform _container;
|
||||
[SerializeField]
|
||||
private JobItemUITemplate _jobItemUI;
|
||||
[SerializeField]
|
||||
private JobsListSO _jobs;
|
||||
|
||||
public void ShowJobSelectionDialog(string title, string description, Action onCancel, Action<TimeSpan> onConfirm)
|
||||
{
|
||||
UIManager.Instance.Freeze();
|
||||
|
||||
gameObject.SetActive(true);
|
||||
_title.text = title;
|
||||
_description.text = description;
|
||||
|
||||
foreach (var job in _jobs.JobPositionsList)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
_btnCancel.onClick.AddListener(() =>
|
||||
{
|
||||
onCancel?.Invoke();
|
||||
Hide();
|
||||
CloseDialog();
|
||||
});
|
||||
_btnOk.onClick.AddListener(() =>
|
||||
{
|
||||
Hide();
|
||||
});
|
||||
}
|
||||
private void CloseDialog()
|
||||
{
|
||||
UIManager.Instance.Unfreeze();
|
||||
Destroy(this);
|
||||
}
|
||||
|
||||
private void Hide()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 26f26f444ba4dae48853b4658b997156
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user