player can enter the door

This commit is contained in:
Vladimir Koshevarov
2023-03-06 18:54:13 +02:00
parent 667c9901b6
commit ac5dce3507
35 changed files with 29063 additions and 1193 deletions
@@ -3,7 +3,7 @@
public class BaseInteractableObject : MonoBehaviour
{
[SerializeField]
public Transform _playerArrivePoint;
public Transform _interactionPoint;
public virtual void Interact(Player player)
{
@@ -21,7 +21,7 @@ public class CashierDesk : BaseInteractableObject
finalPrice += item.Price;
}
var transform = Instantiate(_containerSO.prefab, _playerArrivePoint);
var transform = Instantiate(_containerSO.prefab, _interactionPoint);
var containerItem = transform.GetComponent<ContainerItem>();
if (containerItem == null)
{
@@ -0,0 +1,31 @@
using UnityEngine;
using UnityEngine.SceneManagement;
public class Door : BaseInteractableObject
{
[SerializeField]
private string _scene;
[SerializeField]
private string _exitName;
[SerializeField]
private string _enterName;
private void Start()
{
if (PlayerPrefs.GetString("lastExitName") == _enterName)
{
print($"Player came from to {_scene}");
Player.Instance.SetPosition(_interactionPoint.position);
}
}
public override void Interact(Player player)
{
print($"Player go to {_scene}");
if (!string.IsNullOrEmpty(_exitName))
{
PlayerPrefs.SetString("lastExitName", _exitName);
}
SceneManager.LoadScene(_scene);
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 024987a58bcb1394a97473f1d70d0c47
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -11,7 +11,7 @@ public class ShopingContainer : BaseInteractableObject
{
if (!player.IsHoldContainerItem())
{
var transform = Instantiate(_containerSO.prefab, _playerArrivePoint);
var transform = Instantiate(_containerSO.prefab, _interactionPoint);
var containerItem = transform.GetComponent<ContainerItem>();
if (containerItem == null)
{