player can enter the door

This commit is contained in:
Vladimir Koshevarov
2023-03-06 18:54:13 +02:00
parent 667c9901b6
commit ac5dce3507
35 changed files with 29063 additions and 1193 deletions
@@ -0,0 +1,31 @@
using UnityEngine;
using UnityEngine.SceneManagement;
public class Door : BaseInteractableObject
{
[SerializeField]
private string _scene;
[SerializeField]
private string _exitName;
[SerializeField]
private string _enterName;
private void Start()
{
if (PlayerPrefs.GetString("lastExitName") == _enterName)
{
print($"Player came from to {_scene}");
Player.Instance.SetPosition(_interactionPoint.position);
}
}
public override void Interact(Player player)
{
print($"Player go to {_scene}");
if (!string.IsNullOrEmpty(_exitName))
{
PlayerPrefs.SetString("lastExitName", _exitName);
}
SceneManager.LoadScene(_scene);
}
}