Refactor code
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@@ -0,0 +1,18 @@
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public class PlayerTasks
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{
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public Tasks Task { get; private set; }
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public BaseInteractableObject TagretObject { get; private set; }
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public TaskStatus Status { get; private set; }
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public PlayerTasks(Tasks task, BaseInteractableObject gameObject)
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{
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Task = task;
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TagretObject = gameObject;
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Status = TaskStatus.Waiting;
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}
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public void UpdateStatus(TaskStatus status)
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{
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Status = status;
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}
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}
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