UI fixes, add npc base class
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using System.Collections.Generic;
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public class PlayerStats
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{
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public static Dictionary<StatsId, object> CreateInitialStats()
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{
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return new Dictionary<StatsId, object>()
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{
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{StatsId.Money, new NumericStat("Money", 100.0f,10000000f)},
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{StatsId.RentAccount, new NumericStat("Rent Account", 0,10f)},
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{StatsId.Food, new NumericStat("Food Energy", 50f,100f) },
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{StatsId.Energy,new NumericStat("Energy", 50f,100f) },
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{StatsId.LocationName,new StringStat("Location","Nowhere") },
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};
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}
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//// Knowledge for University Jobs
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//public Stat literatureKnowledge = new Stat("LiteratureKnowledge", 0);
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//public Stat mathematicsKnowledge = new Stat("MathematicsKnowledge", 0);
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//public Stat computerScienceKnowledge = new Stat("ComputerScienceKnowledge", 0);
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//// Knowledge for Factory Jobs
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//public Stat electronicsKnowledge = new Stat("ElectronicsKnowledge", 0);
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//public Stat roboticsKnowledge = new Stat("RoboticsKnowledge", 0);
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//public Stat industrialDesignKnowledge = new Stat("IndustrialDesignKnowledge", 0);
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//public Stat careerPoints = new Stat("careerPoints", 0);
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//// Achievements - to WIN the game
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//public Stat whealthAchievement = new Stat("whealthAchievement", 999999);
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//public Stat educationAchievement = new Stat("educationAchievement", 999999);
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//public Stat careerAchievement = new Stat("careerAchievement", 999999);
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//public Stat happinessAchievement = new Stat("happinessAchievement", 999999);
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//// Inventory items
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//public Stat freezerItem = new Stat("Freezer Item", 400, 1);
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//public Stat clothesItem = new Stat("Clothes Item", 200, 3);
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//public Stat booksItem = new Stat("Books Item", 150, 2);
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//public Stat tvItem = new Stat("Tv Item", 1500, 1);
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//public Stat laptopItem = new Stat("Laptop Item", 3000, 1);
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// Update is called once per frame
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}
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