show player energy, change daytimecontroller to TimeManager
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@@ -1,11 +1,9 @@
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class GameUIController : MonoBehaviour
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{
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[SerializeField]
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private DateTimeController _dateTimeController;
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[SerializeField]
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private PlayerController _playerController;
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@@ -15,23 +13,33 @@ public class GameUIController : MonoBehaviour
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[SerializeField]
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private TextMeshProUGUI _moneyText;
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[SerializeField]
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public Slider _energy;
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// Start is called before the first frame update
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void Start()
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private void OnEnable()
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{
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TimeManager.OnMinuteChanged += UpdateTime;
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}
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private void OnDisable()
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{
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TimeManager.OnMinuteChanged -= UpdateTime;
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}
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// Update is called once per frame
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void Update()
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{
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_moneyText.text = $"${_playerController.money.Value}";
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UpdateTime();
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_energy.value = _playerController.energy.Value;
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}
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private void UpdateTime()
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{
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if (_timeText != null)
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{
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_timeText.text = _dateTimeController.CurrentTime.ToString("HH:mm");
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_timeText.text = TimeManager.CurrentTime.ToString(@"hh\:mm");
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}
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}
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}
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