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- p11: - name: _BumpScale - Value: 1 - p10: - name: - Value: {r: 0, g: 0, b: 0, a: 0} - p9: - name: - Value: {x: 0, y: 0, z: 0, w: 0} - p8: - name: - Value: [] - p7: - name: - Value: {fileID: 0} - p6: - name: - Value: [] - p5: - name: - Value: 0 - p4: - name: - Value: - e00: 0 - e01: 0 - e02: 0 - e03: 0 - e10: 0 - e11: 0 - e12: 0 - e13: 0 - e20: 0 - e21: 0 - e22: 0 - e23: 0 - e30: 0 - e31: 0 - e32: 0 - e33: 0 - p3: - name: - Value: [] - p2: - name: - p1: - name: - offset: 0 - size: 0 - propertType: UMAFloatProperty - p11: name: Value: 0 p10: name: _SSSCol - Value: {r: 0.8784314, g: 0.26666668, b: 0.105882354, a: 0} + Value: {r: 0.99215686, g: 0.08235294, b: 0.08235294, a: 0} p9: name: Value: {x: 0, y: 0, z: 0, w: 0} @@ -9983,8 +10936,8 @@ MonoBehaviour: size: 0 propertType: UMAColorProperty - p11: - name: _GlossMapScale - Value: 0.4 + name: _BumpScale + Value: 0.5 p10: name: Value: {r: 0, g: 0, b: 0, a: 0} @@ -10042,14 +10995,10 @@ MonoBehaviour: - {r: 1, g: 1, b: 1, a: 1} - {r: 1, g: 1, b: 1, a: 1} - {r: 1, g: 1, b: 1, a: 1} - - {r: 1, g: 1, b: 1, a: 1} - - {r: 1, g: 1, b: 1, a: 1} channelAdditiveMask: - {r: 0, g: 0, b: 0, a: 0} - {r: 0, g: 0, b: 0, a: 0} - {r: 0, g: 0, b: 0, a: 0} - - {r: 0, g: 0, b: 0, a: 0} - - {r: 0, g: 0, b: 0, a: 0} PropertyBlock: alwaysUpdate: 0 alwaysUpdateParms: 0 @@ -10077,19 +11026,15 @@ MonoBehaviour: isBaseColor: 0 deleteThis: 0 displayColor: {r: 0, g: 0, b: 0, a: 0} - - name: Lipstick + - name: Undies channelMask: - {r: 1, g: 1, b: 1, a: 1} - {r: 1, g: 1, b: 1, a: 1} - {r: 1, g: 1, b: 1, a: 1} - - {r: 1, g: 1, b: 1, a: 1} - - {r: 1, g: 1, b: 1, a: 1} channelAdditiveMask: - {r: 0, g: 0, b: 0, a: 0} - {r: 0, g: 0, b: 0, a: 0} - {r: 0, g: 0, b: 0, a: 0} - - {r: 0, g: 0, b: 0, a: 0} - - {r: 0, g: 0, b: 0, a: 0} PropertyBlock: alwaysUpdate: 0 alwaysUpdateParms: 0 @@ -10098,29 +11043,7 @@ MonoBehaviour: showAdvanced: 0 isBaseColor: 0 deleteThis: 0 - displayColor: {r: 1, g: 1, b: 1, a: 1} - - name: Shared Color 5 - channelMask: - - {r: 1, g: 1, b: 1, a: 1} - - {r: 1, g: 1, b: 1, a: 1} - - {r: 1, g: 1, b: 1, a: 1} - - {r: 1, g: 1, b: 1, a: 1} - - {r: 1, g: 1, b: 1, a: 1} - channelAdditiveMask: - - {r: 0, g: 0, b: 0, a: 0} - - {r: 0, g: 0, b: 0, a: 0} - - {r: 0, g: 0, b: 0, a: 0} - - {r: 0, g: 0, b: 0, a: 0} - - {r: 0, g: 0, b: 0, a: 0} - PropertyBlock: - alwaysUpdate: 0 - alwaysUpdateParms: 0 - serializedProperties: [] - foldout: 0 - showAdvanced: 0 - isBaseColor: 0 - deleteThis: 0 - displayColor: {r: 1, g: 1, b: 1, a: 1} + displayColor: {r: 0, g: 0, b: 0, a: 0} animator: {fileID: 0} KeepAvatar: 0 characterHeight: 2 @@ -10141,7 +11064,7 @@ MonoBehaviour: context: {fileID: 1168303916} umaData: {fileID: 3567185079414178323} defaultRendererAsset: {fileID: 0} - umaRecipe: {fileID: 11400000, guid: d3995223b7bbc2345a73ede40763c8d4, type: 2} + umaRecipe: {fileID: 11400000, guid: e9c4ce3b586a9884f83db0fb2581ddfe, type: 2} umaAdditionalRecipes: [] umaGenerator: {fileID: 1168303914} animationController: {fileID: 9100000, guid: 6abd17ae3669e8d448186fd24a2aadb7, type: 2} @@ -10205,7 +11128,7 @@ MonoBehaviour: rawAvatar: 0 keepPredefinedDNA: 0 activeRace: - name: HumanFemale + name: HumanMale defaultChangeRaceOptions: 8 cacheCurrentState: 1 rebuildSkeleton: 0 @@ -10218,6 +11141,14 @@ MonoBehaviour: _enabledInDefaultWardrobe: 1 _compatibleRaces: - HumanFemale + - _recipeName: FemaleLongHair_Recipe + _enabledInDefaultWardrobe: 1 + _compatibleRaces: + - HumanFemale + - _recipeName: MaleDefaultUnderwear + _enabledInDefaultWardrobe: 1 + _compatibleRaces: + - HumanMale raceAnimationControllers: defaultAnimationController: {fileID: 9100000, guid: 6abd17ae3669e8d448186fd24a2aadb7, type: 2} @@ -10239,62 +11170,12 @@ MonoBehaviour: alwaysUpdate: 0 alwaysUpdateParms: 1 serializedProperties: - - p11: - name: _BumpScale - Value: 1 - p10: - name: - Value: {r: 0, g: 0, b: 0, a: 0} - p9: - name: - Value: {x: 0, y: 0, z: 0, w: 0} - p8: - name: - Value: [] - p7: - name: - Value: {fileID: 0} - p6: - name: - Value: [] - p5: - name: - Value: 0 - p4: - name: - Value: - e00: 0 - e01: 0 - e02: 0 - e03: 0 - e10: 0 - e11: 0 - e12: 0 - e13: 0 - e20: 0 - e21: 0 - e22: 0 - e23: 0 - e30: 0 - e31: 0 - e32: 0 - e33: 0 - p3: - name: - Value: [] - p2: - name: - p1: - name: - offset: 0 - size: 0 - propertType: UMAFloatProperty - p11: name: Value: 0 p10: name: _SSSCol - Value: {r: 0.8784314, g: 0.26666668, b: 0.105882354, a: 0} + Value: {r: 0.99215686, g: 0.08235294, b: 0.08235294, a: 0} p9: name: Value: {x: 0, y: 0, z: 0, w: 0} @@ -10340,8 +11221,8 @@ MonoBehaviour: size: 0 propertType: UMAColorProperty - p11: - name: _GlossMapScale - Value: 0.4 + name: _BumpScale + Value: 0.5 p10: name: Value: {r: 0, g: 0, b: 0, a: 0} @@ -10499,6 +11380,29 @@ MonoBehaviour: _metallicGloss: {r: 0, g: 0, b: 0, a: 0} Raw: 0 valuesConverted: 0 + - name: Undies + channelMask: + - {r: 1, g: 1, b: 1, a: 1} + - {r: 1, g: 1, b: 1, a: 1} + - {r: 1, g: 1, b: 1, a: 1} + channelAdditiveMask: + - {r: 0, g: 0, b: 0, a: 0} + - {r: 0, g: 0, b: 0, a: 0} + - {r: 0, g: 0, b: 0, a: 0} + PropertyBlock: + alwaysUpdate: 0 + alwaysUpdateParms: 0 + serializedProperties: [] + foldout: 0 + showAdvanced: 0 + isBaseColor: 0 + deleteThis: 0 + displayColor: {r: 0, g: 0, b: 0, a: 0} + _name: + _color: {r: 1, g: 1, b: 1, a: 1} + _metallicGloss: {r: 0, g: 0, b: 0, a: 0} + Raw: 0 + valuesConverted: 0 predefinedDNA: PreloadValues: [] loadPathType: 0 @@ -14057,5 +14961,4 @@ SceneRoots: m_Roots: - {fileID: 131967708} - {fileID: 1098219117} - - {fileID: 2079311938} - {fileID: 1811290909} diff --git a/Assets/Scripts/Characters/CharacterDescriptor.cs b/Assets/Scripts/Characters/CharacterDescriptor.cs index 74c35e85..f0264a85 100644 --- a/Assets/Scripts/Characters/CharacterDescriptor.cs +++ b/Assets/Scripts/Characters/CharacterDescriptor.cs @@ -3,19 +3,24 @@ using UnityEngine.AI; using UMA; using UMA.CharacterSystem; using System.Collections.Generic; +using UnityEngine.UI; public class CharacterDescriptor : MonoBehaviour { - [SerializeField] - public CharacterSex Sex; + public CharacterSex Sex { get; private set; } private NavMeshAgent _navMeshAgent; + [SerializeField] private DynamicCharacterAvatar _avatar; private Dictionary _dna; + [SerializeField] + private Slider _height; + [SerializeField] + private Slider _belly; + private void Start() { - _avatar = GetComponent(); _navMeshAgent = GetComponentInParent(); } @@ -27,11 +32,51 @@ public class CharacterDescriptor : MonoBehaviour } } + private void OnEnable() + { + _avatar.CharacterUpdated.AddListener(Updated); + _height.onValueChanged.AddListener(HeightChange); + _belly.onValueChanged.AddListener(BellyChange); + } + + private void OnDisable() + { + _avatar.CharacterUpdated.RemoveListener(Updated); + _height.onValueChanged.RemoveListener(HeightChange); + _belly.onValueChanged.RemoveListener(BellyChange); + } + public void ChangeSex(bool isMale) { if (isMale) + { + Sex = CharacterSex.Male; _avatar.ChangeRace("HumanMale"); + + } else + { + Sex = CharacterSex.Female; _avatar.ChangeRace("HumanFemale"); + } + } + + private void Updated(UMAData data) + { + _dna = _avatar.GetDNA(); + _height.value = _dna["height"].Get(); + _belly.value = _dna["belly"].Get(); + } + + private void HeightChange(float value) + { + _dna["height"].Set(value); + _avatar.BuildCharacter(); + } + + private void BellyChange(float value) + { + _dna["belly"].Set(value); + _avatar.BuildCharacter(); } } diff --git a/Assets/Scripts/StartUp.cs b/Assets/Scripts/StartUp.cs deleted file mode 100644 index 48d18824..00000000 --- a/Assets/Scripts/StartUp.cs +++ /dev/null @@ -1,10 +0,0 @@ -using UnityEngine; - -public class StartUp : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - // GameManager.Instance.Scene.Change("City"); - } -} diff --git a/Assets/Scripts/StartUp.cs.meta b/Assets/Scripts/StartUp.cs.meta deleted file mode 100644 index a200f672..00000000 --- a/Assets/Scripts/StartUp.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 2 -guid: a2308c7357aa6fe46b0c1dc06cab6865 \ No newline at end of file diff --git a/Assets/Scripts/UIElements/UISystem.cs b/Assets/Scripts/UIElements/UISystem.cs index dc0f319a..4dbd6cf5 100644 --- a/Assets/Scripts/UIElements/UISystem.cs +++ b/Assets/Scripts/UIElements/UISystem.cs @@ -22,6 +22,7 @@ public class UISystem : MonoBehaviour _blurOverlay.SetActive(false); } + public void ShowTimeSliderDialog(string title, string description, Action onCancel, Action onConfirm) { var timeSlider = Instantiate(_timeSliderPrefab, transform);