refactor radial menu, every click work as cancel - problem with invoke in radial button add listener

This commit is contained in:
2023-11-17 12:57:32 +02:00
parent e03633616e
commit c01b969fe0
15 changed files with 170 additions and 187 deletions
@@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class RadialMenuItem : MonoBehaviour
{
[SerializeField]
private Button _radialMenuItemPrefab;
public void ShowButtons(List<RadialMenuActionSO> actions, Action<RadialMenuActionSO> menuButtonClick)
{
for (int buttonsCount = 0; buttonsCount < actions.Count; buttonsCount++)
{
var button = Instantiate(_radialMenuItemPrefab);
button.transform.SetParent(transform, false);
float theta = (2 * Mathf.PI / actions.Count) * buttonsCount;
float posX=Mathf.Sin(theta);
float posY=Mathf.Cos(theta);
button.transform.localPosition = new Vector3(posX, posY, 0)*100f;
var textMeshPro = button.GetComponentInChildren<TextMeshProUGUI>();
if (textMeshPro != null)
{
textMeshPro.text = actions[buttonsCount].ActionName;
}
button.onClick.AddListener(() =>
{
Hide();
CloseDialog();
menuButtonClick?.Invoke(actions[1]);
});
}
}
private void CloseDialog()
{
UIManager.Instance.Unfreeze();
Destroy(this);
}
private void Hide()
{
gameObject.SetActive(false);
}
}