refactor radial menu, every click work as cancel - problem with invoke in radial button add listener
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@@ -11,7 +11,7 @@ public class UIManager : MonoBehaviour
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[SerializeField]
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private GameObject _blurOverlay;
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[SerializeField]
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private PopupItemMenu _itemPopupMenuPrefab;
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private RadialMenuItem _radialMenuItemPrefab;
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public static UIManager Instance { get; private set; }
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@@ -41,9 +41,9 @@ public class UIManager : MonoBehaviour
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jobSelector.ShowJobSelectionDialog(title, onCancel, onConfirm);
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}
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public void ShowItemsMenu(List<ItemsMenuActionSO> actions,Action itemsMenuCallback)
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public void ShowItemsMenu(List<RadialMenuActionSO> actions,Action<RadialMenuActionSO> itemsMenuCallback)
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{
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var popupMenu = Instantiate(_itemPopupMenuPrefab) as PopupItemMenu;
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var popupMenu = Instantiate(_radialMenuItemPrefab);
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popupMenu.transform.transform.SetParent(transform, false);
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popupMenu.transform.position = Input.mousePosition;
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popupMenu.ShowButtons(actions,itemsMenuCallback);
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