merge projects and arrange script folders
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namespace Assets.Scripts.Actions
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{
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public abstract class BaseAction
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{
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protected int DurationInTicks { get; }
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protected int ElapsedTicks { get; }
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protected BaseAction(int durationTicks)
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{
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DurationInTicks = durationTicks;
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}
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public abstract void ConsumeTick();
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,17 @@
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namespace Assets.Scripts.Actions
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{
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public class Eat : BaseAction
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{
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private PlayerController playerController;
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private int energyPerTick;
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public Eat(PlayerController player, int duration, int energyPerTick, double cost) : base(duration)
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{
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this.playerController = player;
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this.energyPerTick = energyPerTick;
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}
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public override void ConsumeTick()
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{
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playerController.foodEnergy.increase(energyPerTick);
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}
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,17 @@
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namespace Assets.Scripts.Actions
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{
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public class Relax : BaseAction
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{
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private PlayerController _playerController;
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private int _energyPerTick;
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public Relax(PlayerController player, int duration, int energyPerTick) : base(duration)
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{
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_playerController = player;
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_energyPerTick = energyPerTick;
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}
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public override void ConsumeTick()
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{
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_playerController.restEnergy.increase(_energyPerTick);
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}
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,17 @@
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namespace Assets.Scripts.Actions
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{
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public class Work : BaseAction
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{
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private PlayerController playerController;
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private int energyPerTick;
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public Work(PlayerController player, int duration, int energyPerTick) : base(duration)
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{
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this.playerController = player;
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this.energyPerTick = energyPerTick;
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}
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public override void ConsumeTick()
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{
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throw new System.NotImplementedException();
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}
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}
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}
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@@ -0,0 +1,11 @@
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