fix new input mouse system

This commit is contained in:
2023-12-10 19:56:46 +02:00
parent 72a210f142
commit c24abb2964
5 changed files with 30 additions and 35 deletions
@@ -1,6 +1,7 @@
using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
public class InGameMouseHandler : MonoBehaviour
{
@@ -49,7 +50,7 @@ public class InGameMouseHandler : MonoBehaviour
void Update()
{
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
var ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
if(EventSystem.current.IsPointerOverGameObject())
{
return;