new job selection menu
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@@ -1,9 +1,20 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class JobItemUITemplate : MonoBehaviour
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{
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public string Description { get; set; }
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public string Sallary { get; set; }
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[SerializeField]
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private TextMeshProUGUI _descreiption;
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[SerializeField]
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private TextMeshProUGUI _sallary;
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[SerializeField]
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private Image _icon;
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public void SetItem(JobInfoSO item)
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{
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_descreiption.text = item.Description;
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_sallary.text = $"{item.Salary}$";
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//_icon.sprite = item.Icon;
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}
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}
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@@ -19,7 +19,7 @@ public class JobSelectorUI : MonoBehaviour
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[SerializeField]
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private Transform _container;
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[SerializeField]
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private JobItemUITemplate _jobItemUI;
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private JobItemUITemplate _jobItemUItemplate;
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[SerializeField]
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private JobsListSO _jobs;
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@@ -33,7 +33,9 @@ public class JobSelectorUI : MonoBehaviour
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foreach (var job in _jobs.JobPositionsList)
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{
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var itemUI = Instantiate(_jobItemUItemplate, _container);
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itemUI.gameObject.SetActive(true);
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itemUI.GetComponent<JobItemUITemplate>().SetItem((job));
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}
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_btnCancel.onClick.AddListener(() =>
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@@ -1,60 +0,0 @@
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class ModalWindowPanel : MonoBehaviour
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{
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[Header("Header")]
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[SerializeField]
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private Transform _hederArea;
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[SerializeField]
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private Transform _titleField;
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[Header("Content")]
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[SerializeField]
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private Transform _contentArea;
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[SerializeField]
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private Transform _verticalLayoutArea;
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[SerializeField]
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private Image _heroImage;
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[SerializeField]
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private TextMeshProUGUI _heroText;
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[Space()]
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[SerializeField]
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private Transform _horizontalLayoutArea;
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[SerializeField]
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private Image _iconImage;
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[SerializeField]
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private TextMeshProUGUI _iconText;
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[Header("Footer")]
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[SerializeField]
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private Transform _footerArea;
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[SerializeField]
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private Button _confirmButton;
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[SerializeField]
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private Button _declineButton;
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//private Action onConfirmAction;
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//private Action onDeclineAction;
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public void Confirm()
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{
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// onConfirmAction?.Invoke();
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// Close();
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}
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public void Decline()
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{
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// onDeclineAction?.Invoke();
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//Close();
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 1c8cd26649ff30a4ea72d44d9bcd0edf
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -6,6 +6,8 @@ public class UIManager : MonoBehaviour
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[SerializeField]
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public TimeSliderUI _timeSliderPrefab;
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[SerializeField]
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public JobSelectorUI _jobSelectorPrefab;
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[SerializeField]
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public GameObject _blurOverlay;
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public static UIManager Instance { get; private set; }
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@@ -30,6 +32,14 @@ public class UIManager : MonoBehaviour
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timeSlider.ShowTimeSliderDialog(title, description, onCancel, onConfirm);
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}
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public void ShowJobSelectionDialog(string title, string description, Action onCancel, Action<TimeSpan> onConfirm)
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{
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var jobSelector = Instantiate(_jobSelectorPrefab, transform);
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jobSelector.ShowJobSelectionDialog(title, description, onCancel, onConfirm);
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}
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public void Freeze()
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{
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_blurOverlay.SetActive(true);
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