add water

This commit is contained in:
2023-12-06 23:08:22 +02:00
parent 58d0f79bd1
commit c5bf312689
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Setup:
1. On your URP Settings asset, enable "Opaque Texture" and "Depth Texture".
1. On your URP Settings asset, set "Depth Bias" and "Normal Bias" to 0.
1. On your URP Renderer asset, set "Immediate Texture" to "Always".
2. On your URP Renderer asset, select Add Renderer Feature and add the Water_Volume feature. If your screen goes glitchy, update your unity version to 2021.1 or later.
3. Drag the "Water_Plane" object into the scene and adjust the height to your liking.
4. To adjust the water, either navigate to "WaterWorks/Materials/SSR_Water.material" or "WaterWorks/Materials/SSR_Water_Bright.material" or create a new material with the SSR_Water shader and assign it to the water plane.
Please consider leaving a review for the asset as it really helps :)
For any questions, or to show what you have made with my asset, email me at wgappster@gmail.com