add water
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Setup:
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1. On your URP Settings asset, enable "Opaque Texture" and "Depth Texture".
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1. On your URP Settings asset, set "Depth Bias" and "Normal Bias" to 0.
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1. On your URP Renderer asset, set "Immediate Texture" to "Always".
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2. On your URP Renderer asset, select Add Renderer Feature and add the Water_Volume feature. If your screen goes glitchy, update your unity version to 2021.1 or later.
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3. Drag the "Water_Plane" object into the scene and adjust the height to your liking.
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4. To adjust the water, either navigate to "WaterWorks/Materials/SSR_Water.material" or "WaterWorks/Materials/SSR_Water_Bright.material" or create a new material with the SSR_Water shader and assign it to the water plane.
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Please consider leaving a review for the asset as it really helps :)
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For any questions, or to show what you have made with my asset, email me at wgappster@gmail.com
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