scene transfer fixes

This commit is contained in:
Vova
2023-12-11 20:30:23 +02:00
parent 0c4d9b2481
commit d9273466ef
10 changed files with 87047 additions and 87051 deletions
+1 -12
View File
@@ -11,22 +11,11 @@ public class Door : BaseInteractableObject
protected override void PrepareMenuActions()
{
if (PlayerPrefs.GetString("lastExitName") == _exitName.ToLower())
{
print($"Player came from to {_scene}");
Player.Instance.SetPosition(_interactionPoint.position);
}
_menuActions[RadialMenuActions.Enter].IsEnabled = true;
}
protected override void InteractAction(RadialMenuActions interactAction)
{
if (!string.IsNullOrEmpty(_exitName))
{
PlayerPrefs.SetString("lastExitName", _exitName.ToLower());
}
{
GameManager.Instance.Scene.Change(_scene, _spawnPointInSceneName);
}
}