scene transfer fixes
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@@ -19,7 +19,7 @@ public class GameManager : MonoBehaviour
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public TimeSystem Time => _timeSystem;
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public UISystem UI => _uiSystem;
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public CameraSystem Camera =>_cameraSystem;
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public CameraSystem Camera => _cameraSystem;
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public static GameManager Instance { get; private set; }
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@@ -29,14 +29,14 @@ public class GameManager : MonoBehaviour
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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_inputSystem = new InputSystem();
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_sceneManager = new SceneManager();
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_timeSystem = new TimeSystem();
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_gameMouseHandler = new InGameMouseHandler(_cameraSystem.MainCamera);
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}
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else
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Destroy(gameObject);
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_inputSystem = new InputSystem();
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_sceneManager = new SceneManager();
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_timeSystem = new TimeSystem();
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_gameMouseHandler = new InGameMouseHandler(_cameraSystem.MainCamera);
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}
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private void OnEnable()
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{
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