scene transfer fixes
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@@ -25,7 +25,7 @@ public class InGameMouseHandler : UnityEngine.Object
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_walkableLayerMask = LayerMask.GetMask("Walking");
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var waypointPrefab = Resources.Load("WayPointSign", typeof(WaypointVisual)) as WaypointVisual;
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_waypointVisual = Instantiate(waypointPrefab);
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_waypointVisual = Instantiate(waypointPrefab,GameManager.Instance.transform);
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GameManager.Instance.Input.PlayerAction.PointClick.performed += ClickToMove;
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}
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