items menu WIP
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@@ -1,13 +1,13 @@
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using System.Runtime.Serialization;
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public enum JobPositions { Unemployed,Cashier, Clerk, ManagerAssistaint, Manager };
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public enum EducationSkill { NotEducated, School, HightSchool,University};
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public enum PlayerStates { Awake, Sleeping, Eating,Working }
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public enum JobPositions { Unemployed, Cashier, Clerk, ManagerAssistaint, Manager };
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public enum EducationSkill { NotEducated, School, HightSchool, University };
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public enum ItemsMenuActions { Cancel, Sleep, Eat, Put, Take }
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public enum PlayerStates { Awake, Sleeping, Eating, Working }
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public enum StatsId { Money, RentAccount, Food, Energy, BankAccount, Job, }
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public enum Tasks { Move, Interact, Rotate };
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public enum TaskStatus { Waiting, InProgress, Complete };
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public enum InteractionStatus { Complete, WaitForChoose, InProgress, FarFromPlayer };
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public enum InteractionStatus { Complete, WaitForChoose, InProgress, FarFromPlayer };
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public enum AnimationStates
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{
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[EnumMember(Value = "Idle")]
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