Refactor: added GameManager
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@@ -25,14 +25,14 @@ public class Bed : BaseInteractableObject
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private void OnConfirm(TimeSpan time)
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{
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_player.SetPlayerActing(PlayerStates.Sleeping);
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TimeManager.Instance.FastForward(time);
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TimeManager.Instance.OnFastForwardEnd += OnFastForwardEnd;
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GameManager.Instance.Time.FastForward(time);
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GameManager.Instance.Time.OnFastForwardEnd += OnFastForwardEnd;
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}
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private void OnFastForwardEnd()
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{
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_player.SetPlayerActing(PlayerStates.Awake);
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_player.SetPlayerAnimation(AnimationStates.Standing);
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TimeManager.Instance.OnFastForwardEnd -= OnFastForwardEnd;
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GameManager.Instance.Time.OnFastForwardEnd -= OnFastForwardEnd;
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}
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}
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@@ -93,15 +93,15 @@ public class CashierDesk : BaseInteractableObject
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{
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_totalSalary = (float)(time.TotalHours * _playerJob.Salary);
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_player.SetPlayerActing(PlayerStates.Working);
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TimeManager.Instance.FastForward(time);
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TimeManager.Instance.OnFastForwardEnd += OnFastForwardEnd;
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GameManager.Instance.Time.FastForward(time);
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GameManager.Instance.Time.OnFastForwardEnd += OnFastForwardEnd;
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}
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private void OnFastForwardEnd()
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{
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_player.AddMoney(_totalSalary);
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_player.SetPlayerActing(PlayerStates.Awake);
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TimeManager.Instance.OnFastForwardEnd -= OnFastForwardEnd;
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GameManager.Instance.Time.OnFastForwardEnd -= OnFastForwardEnd;
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}
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}
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@@ -24,7 +24,8 @@ public class Door : BaseInteractableObject
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{
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PlayerPrefs.SetString("lastExitName", _exitName.ToLower());
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}
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SceneManager.Instance.ChangeScene(_scene);
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GameManager.Instance.Scene.Change(_scene);
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}
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}
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