Refactor: added GameManager
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@@ -1,38 +1,9 @@
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using UnityEngine;
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public class SceneManager : MonoBehaviour
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public class SceneManager
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{
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[SerializeField]
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private LevelChanger _levelChanger;
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public static SceneManager Instance { get; private set; }
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private void Awake()
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public void Change(string sceneName)
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{
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if (Instance == null)
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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}
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else
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Destroy(gameObject);
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}
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private void Start()
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{
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_levelChanger.gameObject.SetActive(true);
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_levelChanger.FadeIn(OnSceneChanged);
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}
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public void ChangeScene(string sceneName)
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{
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_levelChanger.gameObject.SetActive(true);
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_levelChanger.FadeToLevel(sceneName, OnSceneChanged);
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}
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private void OnSceneChanged()
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{
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_levelChanger.gameObject.SetActive(false);
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UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName);
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}
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}
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