Refactor: added GameManager

This commit is contained in:
Vova
2023-12-11 11:53:00 +02:00
parent 05bf8484f5
commit ea59babf93
23 changed files with 162 additions and 643 deletions
+3 -32
View File
@@ -1,38 +1,9 @@
using UnityEngine;
public class SceneManager : MonoBehaviour
public class SceneManager
{
[SerializeField]
private LevelChanger _levelChanger;
public static SceneManager Instance { get; private set; }
private void Awake()
public void Change(string sceneName)
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
Destroy(gameObject);
}
private void Start()
{
_levelChanger.gameObject.SetActive(true);
_levelChanger.FadeIn(OnSceneChanged);
}
public void ChangeScene(string sceneName)
{
_levelChanger.gameObject.SetActive(true);
_levelChanger.FadeToLevel(sceneName, OnSceneChanged);
}
private void OnSceneChanged()
{
_levelChanger.gameObject.SetActive(false);
UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName);
}
}