Refactor: added GameManager
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@@ -20,8 +20,8 @@ public class TimeSliderUI : MonoBehaviour
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public void ShowTimeSliderDialog(string title, string description, Action onCancel, Action<TimeSpan> onConfirm)
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{
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TimeManager.Instance.OnFastForwardEnd += CloseDialog;
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TimeManager.Instance.Pause();
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GameManager.Instance.Time.OnFastForwardEnd += CloseDialog;
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GameManager.Instance.Pause();
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UIManager.Instance.Freeze();
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gameObject.SetActive(true);
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@@ -63,7 +63,7 @@ public class TimeSliderUI : MonoBehaviour
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{
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_slider.onValueChanged.RemoveListener(x=>SliderValueChanger(x));
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gameObject.SetActive(false);
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TimeManager.Instance.Resume();
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GameManager.Instance.Resume();
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}
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}
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@@ -24,12 +24,12 @@ public class TopBarUI : MonoBehaviour
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// Start is called before the first frame update
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private void Start()
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{
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TimeManager.Instance.OnMinuteChanged += UpdateTime;
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GameManager.Instance.Time.OnMinuteChanged += UpdateTime;
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}
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private void OnDisable()
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{
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TimeManager.Instance.OnMinuteChanged -= UpdateTime;
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GameManager.Instance.Time.OnMinuteChanged -= UpdateTime;
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}
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// Update is called once per frame
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@@ -44,7 +44,7 @@ public class TopBarUI : MonoBehaviour
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{
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if (_timeText != null)
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{
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_timeText.text = $"{TimeManager.CurrentTime.GetDayName()} {TimeManager.CurrentTime.ToString(@"hh\:mm")} day ({TimeManager.CurrentTime.Days})";
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_timeText.text = $"{GameManager.Instance.Time.CurrentTime.GetDayName()} {GameManager.Instance.Time.CurrentTime.ToString(@"hh\:mm")} day ({GameManager.Instance.Time.CurrentTime.Days})";
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}
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_energy.value = (Player.Instance.Stats[StatsId.Energy] as INumericStat).Value;
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