Refactor: added GameManager
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@@ -20,8 +20,8 @@ public class TimeSliderUI : MonoBehaviour
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public void ShowTimeSliderDialog(string title, string description, Action onCancel, Action<TimeSpan> onConfirm)
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{
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TimeManager.Instance.OnFastForwardEnd += CloseDialog;
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TimeManager.Instance.Pause();
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GameManager.Instance.Time.OnFastForwardEnd += CloseDialog;
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GameManager.Instance.Pause();
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UIManager.Instance.Freeze();
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gameObject.SetActive(true);
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@@ -63,7 +63,7 @@ public class TimeSliderUI : MonoBehaviour
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{
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_slider.onValueChanged.RemoveListener(x=>SliderValueChanger(x));
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gameObject.SetActive(false);
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TimeManager.Instance.Resume();
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GameManager.Instance.Resume();
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}
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}
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