added clothes not perfect but...
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using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
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||||||
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public class BlinkSkinnedMeshTransfer : EditorWindow
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||||||
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{
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private ScriptableObject scriptableObj;
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private SerializedObject serialObj;
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public SkinnedMeshRenderer[] skinnedMeshRenderersList;
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public Transform newArmature;
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public Transform newParent;
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private Vector2 viewScrollPosition;
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||||||
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[MenuItem("BLINK/Skinned Mesh Transfer")]
|
||||||
|
private static void OpenWindow()
|
||||||
|
{
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||||||
|
var window = (BlinkSkinnedMeshTransfer) GetWindow(typeof(BlinkSkinnedMeshTransfer), false, "Skinned Mesh Transfer");
|
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window.minSize = new Vector2(400, 500);
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GUI.contentColor = Color.white;
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|
window.Show();
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}
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private void OnEnable()
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{
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scriptableObj = this;
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serialObj = new SerializedObject(scriptableObj);
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}
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private void OnGUI()
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{
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|
DrawMain();
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||||||
|
}
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private void DrawMain()
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|
{
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|
viewScrollPosition = EditorGUILayout.BeginScrollView(viewScrollPosition, false, false);
|
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|
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||||||
|
var serialProp = serialObj.FindProperty("skinnedMeshRenderersList");
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|
EditorGUILayout.PropertyField(serialProp, true);
|
||||||
|
|
||||||
|
GUILayout.Space(7);
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|
newArmature = (Transform) EditorGUILayout.ObjectField("New Armature (Hips)", newArmature, typeof(Transform), true);
|
||||||
|
GUILayout.Space(7);
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|
newParent = (Transform) EditorGUILayout.ObjectField("New Parent", newParent, typeof(Transform), true);
|
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|
GUILayout.Space(15);
|
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|
|
||||||
|
if (GUILayout.Button("TRANSFER", GUILayout.MinWidth(150), GUILayout.MinHeight(30), GUILayout.ExpandWidth(true)))
|
||||||
|
{
|
||||||
|
TransferSkinnedMeshes();
|
||||||
|
}
|
||||||
|
|
||||||
|
serialObj.ApplyModifiedProperties();
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||||||
|
|
||||||
|
GUILayout.Space(20);
|
||||||
|
GUILayout.EndScrollView();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TransferSkinnedMeshes()
|
||||||
|
{
|
||||||
|
foreach (var t in skinnedMeshRenderersList)
|
||||||
|
{
|
||||||
|
string cachedRootBoneName = t.rootBone.name;
|
||||||
|
var newBones = new Transform[t.bones.Length];
|
||||||
|
for (var x = 0; x < t.bones.Length; x++)
|
||||||
|
foreach (var newBone in newArmature.GetComponentsInChildren<Transform>())
|
||||||
|
if (newBone.name == t.bones[x].name)
|
||||||
|
{
|
||||||
|
newBones[x] = newBone;
|
||||||
|
}
|
||||||
|
|
||||||
|
Transform matchingRootBone = GetRootBoneByName(newArmature, cachedRootBoneName);
|
||||||
|
t.rootBone = matchingRootBone != null ? matchingRootBone : newArmature.transform;
|
||||||
|
t.bones = newBones;
|
||||||
|
Transform transform;
|
||||||
|
(transform = t.transform).SetParent(newParent);
|
||||||
|
transform.localPosition = Vector3.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
static Transform GetRootBoneByName(Transform parentTransform, string name)
|
||||||
|
{
|
||||||
|
return parentTransform.GetComponentsInChildren<Transform>().FirstOrDefault(transformChild => transformChild.name == name);
|
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}
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}
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executionOrder: 0
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serializedVersion: 1
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productId: 219764
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|
packageName: Skinned Mesh Transfer
|
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|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/Blink/Tools/SkinnedMeshTransfer/Editor/BlinkSkinnedMeshTransfer.cs
|
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|
uploadId: 493812
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||||||
@@ -0,0 +1,4 @@
|
|||||||
|
Hey! Blink is happy to provide you with this utility tool.
|
||||||
|
|
||||||
|
Here is the video on how to use it:
|
||||||
|
https://youtu.be/vu8kd4wrfG4
|
||||||
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packageName: Skinned Mesh Transfer
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|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/Blink/Tools/SkinnedMeshTransfer/README.txt
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|
uploadId: 493812
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@@ -0,0 +1,139 @@
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