little refactor
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@@ -12,7 +12,7 @@ public class Bed : BaseInteractableObject
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private void OnAnimationFinished()
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{
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SliderUI.Instance.ShowTimeSliderDialog("Go to sleep", "Sleep until", OnCancel,OnConfirm);
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UIManager.Instance.ShowTimeSliderDialog("Go to sleep", "Sleep until", OnCancel, OnConfirm);
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}
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private void OnCancel()
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{
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@@ -22,12 +22,14 @@ public class Bed : BaseInteractableObject
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private void OnConfirm(TimeSpan time)
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{
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_player.SetPlayerActing(PlayerStates.Sleeping);
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TimeManager.Instance.FastForward(time, OnFastForwardEnd);
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TimeManager.Instance.FastForward(time);
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TimeManager.Instance.OnFastForwardEnd += OnFastForwardEnd;
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}
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private void OnFastForwardEnd()
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{
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_player.SetPlayerActing(PlayerStates.Awake);
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_player.SetPlayerAnimation(AnimationStates.Standing);
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TimeManager.Instance.OnFastForwardEnd -= OnFastForwardEnd;
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}
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}
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