using UnityEditor.SceneManagement; using UnityEditor; using UnityEngine; [InitializeOnLoad] public class EditorInit { static EditorInit() { //var pathOfFirstScene = EditorBuildSettings.scenes[0].path; //var sceneAsset = AssetDatabase.LoadAssetAtPath(pathOfFirstScene); //EditorSceneManager.playModeStartScene = sceneAsset; //Debug.Log(pathOfFirstScene + " was set as default play mode scene"); } }