using UnityEngine; public class ToolTipSystem : MonoBehaviour { private static ToolTipSystem _current; [SerializeField] private ToolTip _toolTip; public void Awake() { _current = this; _current._toolTip.gameObject.SetActive(false); } public static void Show(string content, string header = "") { _current._toolTip.SetText(content, header); _current._toolTip.gameObject.SetActive(true); } public static void Hide() { _current._toolTip.gameObject.SetActive(false); } }