using TMPro; using UnityEngine; using UnityEngine.UI; public class UIContainerItem : MonoBehaviour { [SerializeField] private TextMeshProUGUI _name; [SerializeField] private TextMeshProUGUI _price; [SerializeField] private Image _icon; [SerializeField] public Button _removeButton; public void SetItem(SellableItemSO item) { _name.text = item.ItemName; _price.text = $"{item.Price}$"; _icon.sprite = item.Icon; } }