using UnityEngine; public class Door : BaseInteractableObject { [SerializeField] private string _scene; [SerializeField] private string _spawnPointInSceneName; [SerializeField] private string _exitName; protected override void PrepareMenuActions() { _menuActions[RadialMenuActions.Enter].IsEnabled = true; } protected override void InteractAction(RadialMenuActions interactAction) { GameManager.Instance.Scene.Change(_scene, _spawnPointInSceneName); } }