using Assets.Scripts.Interfaces; using UnityEngine; public class AreaName : MonoBehaviour { [SerializeField] private string _areaName; private void OnTriggerEnter(Collider other) { if(other.gameObject.GetComponentInChildren() is Player) { (Player.Instance.Stats[StatsId.LocationName] as IStringStat).SetValue(_areaName); } } private void OnTriggerStay(Collider other) { } }