using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace alexism.Floorplan.Core.editor { public class floorplanMenuItem : MonoBehaviour { [MenuItem("Tools/Add Floorplan Handle")] static void addFloorplanHandle() { GameObject floorplanHandleGameObject = new GameObject("New Floorplan Handle"); floorplanHandleGameObject.AddComponent(); } } }