using Assets.Scripts.Actions; namespace Assets.Scripts.Buildings { public class HotDogs : BaseCell { protected override void Initialize() { _name = "Hot dogs"; } protected override void BuildOptionsList() { _optionsList.Add("Hot Dog - 20$", new Eat(6, 15, 83)); _optionsList.Add("Colas - 10$", new Eat(6, 10, 73)); } } }