using TMPro; using UnityEngine; using UnityEngine.UI; public class ItemActionsUI : MonoBehaviour { [SerializeField] private TextMeshProUGUI _title; [SerializeField] private TextMeshProUGUI _description; [SerializeField] private Button _btnCancel; private void Awake() { Hide(); } public void Show(string title, string description) { _title.text = title; _description.text = description; _btnCancel.onClick.AddListener(() => { Hide(); }); gameObject.SetActive(true); } private void Hide() { gameObject.SetActive(false); //Destroy(gameObject); } }