using UnityEngine; public class StoreContainer : BaseInteractableObject { [SerializeField] private SellableItemSO _sellableItemSO; protected override void PrepareMenuActions() { _menuActions[RadialMenuActions.Take].IsEnabled = _player.IsHoldContainerItem(); } protected override void InteractAction(RadialMenuActions interactAction) { var clone = Instantiate(_sellableItemSO); var container = _player.GetContainerItem(); container.AddItem(clone); } }