//using TMPro; //using UnityEngine; //using UnityEngine.Events; //using UnityEngine.UI; //[System.Serializable] //public class ConversationChangeEvent : UnityEvent { } //public class ChoiceController : MonoBehaviour //{ // public IPlayerAction _option; // public ConversationChangeEvent conversationChangeEvent; // // Update is called once per frame // public static ChoiceController AddChoiceButton(Button choiceButtonTemplate, IPlayerAction option, int index) // { // int buttonSpacing = -50; // Button button = Instantiate(choiceButtonTemplate); // button.transform.SetParent(choiceButtonTemplate.transform.parent); // button.transform.localScale = Vector3.one; // button.transform.localPosition = choiceButtonTemplate.transform.localPosition + new Vector3(0, index * buttonSpacing, 0); // button.name = option.Description; // button.gameObject.SetActive(true); // ChoiceController choiceController = button.GetComponent(); // choiceController._option = option; // return choiceController; // } // private void Start() // { // if (conversationChangeEvent == null) // conversationChangeEvent = new ConversationChangeEvent(); // var btn = GetComponent