using UnityEngine; public class BuildingManager : MonoBehaviour { public bool IsOpen { get; set; } public bool IsInside { get; set; } private string _address; public IndoorSO Indoor; public void BuildingInteract(IndoorSO indoor) { if (!IsInside) { EnterBuilding(indoor); } else { ExitBuilding(indoor); } } private void EnterBuilding(IndoorSO indoor) { IsOpen = CheckIsOpen(indoor?.OpenHoursFrom, indoor?.OpenHoursTo); if (IsOpen) { Indoor = indoor; IsInside = true; GameManager.Instance.Scene.Change("indoor"); } } public void ExitBuilding(IndoorSO indoor) { IsInside = false; GameManager.Instance.Scene.Change("city",indoor.BuidingName); } private bool CheckIsOpen(int? from, int? to) { if (from.HasValue && to.HasValue) { return GameManager.Instance.Time.CurrentTime.Hours >= from && GameManager.Instance.Time.CurrentTime.Hours <= to; } return true; } }