namespace Assets.Scripts.Actions { public class Relax : BaseAction { private PlayerController _playerController; private int _energyPerTick; public Relax(PlayerController player, int duration, int energyPerTick) : base(duration) { _playerController = player; _energyPerTick = energyPerTick; } public override void ConsumeTick() { _playerController.restEnergy.increase(_energyPerTick); } } }