using Cinemachine; using UnityEngine; public class CameraSystem : MonoBehaviour { [SerializeField] private CinemachineVirtualCamera _playerCamera; [SerializeField] private CinemachineVirtualCamera _cityMapCamera; private void Start() { _playerCamera.LookAt = Player.Instance.transform; _playerCamera.Follow = Player.Instance.transform; } private void Update() { if (Input.GetKey(KeyCode.M)) { //change camera } } }