using TMPro; using UnityEngine; using UnityEngine.UI; public class TopBarUI : MonoBehaviour { [SerializeField] private TextMeshProUGUI _timeText; [SerializeField] private TextMeshProUGUI _moneyText; [SerializeField] public Slider _energy; [SerializeField] public Slider _food; // Start is called before the first frame update private void Start() { TimeManager.Instance.OnMinuteChanged += UpdateTime; } private void OnDisable() { TimeManager.Instance.OnMinuteChanged -= UpdateTime; } // Update is called once per frame void Update() { _moneyText.text = $"${Player.Instance.Stats[StatsId.Money].Value}"; } private void UpdateTime() { if (_timeText != null) { _timeText.text = $"{TimeManager.CurrentTime.GetDayName()} {TimeManager.CurrentTime.ToString(@"hh\:mm")} day ({TimeManager.CurrentTime.Days})"; } _energy.value = (float)Player.Instance.Stats[StatsId.Energy].Value; _food.value = (float)Player.Instance.Stats[StatsId.Food].Value; } }