//using Assets.Scripts.Actions.Interfaces; //using System.Collections.Generic; //using System.Linq; //using TMPro; //using UnityEngine; //using UnityEngine.UI; //public class ConversationController : MonoBehaviour //{ // [SerializeField] public TextMeshProUGUI _title; // [SerializeField] public Button _choiceButton; // [SerializeField] private Button _btnApply; // [SerializeField] private Button _btnClose; // public ConversationChangeEvent conversationChangeEvent; // private List choiceControllers = new(); // private IPlayerAction _selectedAction = null; // private void Awake() // { // Hide(); // } // public void Change(string title, List options) // { // _btnApply.interactable = false; // _btnClose.onClick.AddListener(() => // { // Hide(); // }); // _btnApply.onClick.AddListener(() => // { // ApplyActionOnPlayer(_selectedAction); // }); // //Player.Instance.allowMovement = false; // RemoveChoices(); // _title.text = title; // gameObject.SetActive(true); // for (var count = 0; count < options.Count; count++) // { // ChoiceController c = ChoiceController.AddChoiceButton(_choiceButton, options.ElementAt(count), count); // c.conversationChangeEvent.AddListener(SelectAction); // choiceControllers.Add(c); // } // StopAllCoroutines(); // Time.timeScale = 0; // _choiceButton.gameObject.SetActive(false); // } // private void SelectAction(IPlayerAction action) // { // _selectedAction = action; // if (action is ISellable) // { // // _btnApply.interactable = Player.Instance.Stats[StatsId.Money].Value >= (action as ISellable).Price; // } // } // private void ApplyActionOnPlayer(IPlayerAction action) // { // //if (action is ISellable) // // Player.Instance.BuyAction(action); // } // private void RemoveChoices() // { // foreach (ChoiceController c in choiceControllers) // { // c.conversationChangeEvent.RemoveAllListeners(); // Destroy(c.gameObject); // } // choiceControllers.Clear(); // } // public void Hide() // { // RemoveChoices(); // gameObject.SetActive(false); // Time.timeScale = 1; // //Player.Instance.allowMovement = true; // } //}