using UnityEngine; public class ColaFreezer : BaseInteractableObject { [SerializeField] private SellableItemSO _sellableItemSO; public override void Interact(Player player) { if (player.IsHoldContainerItem()) { var transform = Instantiate(_sellableItemSO.prefab, player.GetContainerItem().transform); var sellableItem = transform.GetComponent(); var container = player.GetContainerItem(); container.AddItem(sellableItem); } } }