using System; using UnityEngine; [Serializable] public class UMAUVAttachedItemBlendshapeAdjuster { public string BlendshapeName; public string RaceName; public Vector3 newOffset; public Vector3 newOrientation; public UMAUVAttachedItemBlendshapeAdjuster(string blendshapeName, string raceName, Vector3 newOffset, Vector3 newOrientation) { BlendshapeName = blendshapeName; RaceName = raceName; this.newOffset = newOffset; this.newOrientation = newOrientation; } public UMAUVAttachedItemBlendshapeAdjuster(UMAUVAttachedItemBlendshapeAdjuster src) { this.newOffset = src.newOffset; this.newOrientation = src.newOrientation; this.BlendshapeName = src.BlendshapeName; this.RaceName = src.RaceName; } }