using UnityEngine; using UMA; public class allevents : MonoBehaviour { public void CharacterBegun(UMAData umaData) { Debug.Log("Character Begun"); } public void CharacterCreated(UMAData umaData) { Debug.Log("Character Created"); } public void CharacterUpdated(UMAData umaData) { Debug.Log("Character Updated"); } public void CharacterDestroyed(UMAData umaData) { Debug.Log("Character Destroyed"); } public void CharacterDNAUpdated(UMAData umaData) { Debug.Log("Character DNA Updated"); } public void RecipeUpdated(UMAData umaData) { Debug.Log("Recipe Updated"); } public void AnimatorStateSaved(UMAData umaData) { Debug.Log("Animator State Saved"); } public void AnimatorStateRestored(UMAData umaData) { Debug.Log("Animator State Restored"); } }