using Assets.Scripts.Actions; namespace Assets.Scripts.Buildings { public class Burger : BaseCell { protected override void Initialize() { _name = "Monolith burger"; } protected override void BuildOptionsList() { _optionsList.Add("Hamburgers - 83$", new Eat(6, 1, 83)); _optionsList.Add("Cheesburger - 94$", new Eat(6, 1, 94)); _optionsList.Add("Astro chicken - 131$", new Eat(6, 1, 131)); _optionsList.Add("Fries - 68$", new Eat(6, 1, 68)); _optionsList.Add("Shakes - 108$", new Eat(6, 1, 108)); _optionsList.Add("Colas - 73$", new Eat(6, 1, 73)); } } }